3.16 Great Showdown! Ultimate Clash of Ninja! Naruto vs. Sasuke!

3-16

This anti-climax smacks of a GM’s efforts to avoid PVP. Except in games with built in competition (Paranoia for example) players and GMs rarely like intraparty conflicts spilling into violence, in part out of fear of real feelings being hurt. Partly to avoid the plot being consumed by this rabbit hole of vicious cycles. This is a shame, because in party conflict has a lot of storytelling potential as both Naruto and Darths and Droids demonstrates.

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